Interactive Vector Geometry Solutions

1. What is the scalar product?

The scalar product (also called dot product) of two vectors \(\vec{a}\) and \(\vec{b}\) is defined as:

\[ \vec{a} \cdot \vec{b} = |\vec{a}| \cdot |\vec{b}| \cdot \cos(\theta) \]

Where \(\theta\) is the angle between the vectors. In Cartesian coordinates, if \(\vec{a} = (a_1, a_2, a_3)\) and \(\vec{b} = (b_1, b_2, b_3)\), then:

\[ \vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 \]

Dot Product Result: 5
Angle between vectors: 0° degrees

The scalar product results in a scalar value (not a vector) and has several important properties and applications:

Key Concept: Dot Product and Angle

The dot product is maximum when vectors are parallel (cos(0°) = 1) and minimum when they are in opposite directions (cos(180°) = -1). It equals zero when vectors are perpendicular (cos(90°) = 0).

2. Vector operations and their properties

Common vector operations include:

Vector Addition

Vector addition combines two vectors to form a new vector. If \(\vec{a} = (a_1, a_2, a_3)\) and \(\vec{b} = (b_1, b_2, b_3)\), then:

\[ \vec{a} + \vec{b} = (a_1 + b_1, a_2 + b_2, a_3 + b_3) \]

Properties of Vector Addition:

Commutative: \(\vec{a} + \vec{b} = \vec{b} + \vec{a}\)
Associative: \((\vec{a} + \vec{b}) + \vec{c} = \vec{a} + (\vec{b} + \vec{c})\)
Zero vector: \(\vec{a} + \vec{0} = \vec{a}\)

Scalar Multiplication

Scalar multiplication scales a vector by a scalar value. If \(\vec{a} = (a_1, a_2, a_3)\) and \(k\) is a scalar, then:

\[ k\vec{a} = (k \cdot a_1, k \cdot a_2, k \cdot a_3) \]

Properties of Scalar Multiplication:

Distributive: \(k(\vec{a} + \vec{b}) = k\vec{a} + k\vec{b}\)
Associative: \(k(m\vec{a}) = (km)\vec{a}\)
Unit scalar: \(1\vec{a} = \vec{a}\)
Zero scalar: \(0\vec{a} = \vec{0}\)

Dot Product (Scalar Product)

The dot product of two vectors produces a scalar value. If \(\vec{a} = (a_1, a_2, a_3)\) and \(\vec{b} = (b_1, b_2, b_3)\), then:

\[ \vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 = |\vec{a}||\vec{b}|\cos\theta \]

Properties of Dot Product:

Commutative: \(\vec{a} \cdot \vec{b} = \vec{b} \cdot \vec{a}\)
Distributive: \(\vec{a} \cdot (\vec{b} + \vec{c}) = \vec{a} \cdot \vec{b} + \vec{a} \cdot \vec{c}\)
Perpendicular vectors: If \(\vec{a} \cdot \vec{b} = 0\), then \(\vec{a}\) and \(\vec{b}\) are perpendicular
Parallel vectors: If \(\vec{a} \cdot \vec{b} = |\vec{a}||\vec{b}|\), then \(\vec{a}\) and \(\vec{b}\) are parallel

Cross Product (Vector Product)

The cross product of two vectors produces a vector that is perpendicular to both input vectors. If \(\vec{a} = (a_1, a_2, a_3)\) and \(\vec{b} = (b_1, b_2, b_3)\), then:

\[ \vec{a} \times \vec{b} = (a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1) \]

The magnitude is: \(|\vec{a} \times \vec{b}| = |\vec{a}||\vec{b}|\sin\theta\)

Properties of Cross Product:

Anti-commutative: \(\vec{a} \times \vec{b} = -(\vec{b} \times \vec{a})\)
Distributive: \(\vec{a} \times (\vec{b} + \vec{c}) = \vec{a} \times \vec{b} + \vec{a} \times \vec{c}\)
Parallel vectors: If \(\vec{a}\) and \(\vec{b}\) are parallel, then \(\vec{a} \times \vec{b} = \vec{0}\)
Area calculation: \(|\vec{a} \times \vec{b}|\) equals the area of the parallelogram formed by \(\vec{a}\) and \(\vec{b}\)
3. Reflect point P(1,-2,4) on point S(-3,2,1)

To reflect point P through point S, we need to find a point P' such that S is the midpoint of line segment PP'.

When we reflect a point P through another point S (the center of reflection), we're essentially finding a point P' such that:

Mathematically, if S is the midpoint of PP', then:

1. \(S = \frac{P+P'}{2}\)
2. Solving for P': \[ 2S = P+P' \] \[ P' = 2S - P \]
3. Substituting the coordinates: \[ P' = 2(-3,2,1) - (1,-2,4) \] \[ P' = (-6,4,2) - (1,-2,4) \] \[ P' = (-7,6,-2) \]

Therefore, the reflection of P(1,-2,4) on point S(-3,2,1) is P'(-7,6,-2).

Geometric Insight

Point reflection through a center S is equivalent to a 180° rotation around S. Another way to think about it is that S is the centroid of the line segment connecting P and P'.

4. Show that \(\vec{e} = \begin{pmatrix} 2 \\ -4 \\ 2 \end{pmatrix}\) and \(\vec{f} = \begin{pmatrix} 4 \\ -1 \\ -6 \end{pmatrix}\) are perpendicular

Two vectors are perpendicular if and only if their dot product equals zero.

To prove that the vectors \(\vec{e}\) and \(\vec{f}\) are perpendicular, we'll calculate their dot product and show that it equals zero:

1. Calculate the dot product using the formula: \[ \vec{e} \cdot \vec{f} = e_1 f_1 + e_2 f_2 + e_3 f_3 \]
2. Substitute the components: \[ \vec{e} \cdot \vec{f} = 2 \cdot 4 + (-4) \cdot (-1) + 2 \cdot (-6) \]
3. Evaluate each term: \[ \vec{e} \cdot \vec{f} = 8 + 4 + (-12) \]
4. Calculate the final result: \[ \vec{e} \cdot \vec{f} = 0 \]

Since the dot product equals zero, the vectors \(\vec{e}\) and \(\vec{f}\) are perpendicular to one another.

Perpendicular Vectors in Applications

Perpendicular vectors are fundamental in many applications:

  • In physics, when force is perpendicular to displacement, no work is done
  • In computer graphics, perpendicular vectors define viewing planes
  • In machine learning, orthogonal vectors represent independent features
5. Finding vertex D in parallelogram ABCD

In a parallelogram, opposite sides are parallel and equal. This means:

\[ \overrightarrow{AB} = \overrightarrow{DC} \]

\[ \overrightarrow{AD} = \overrightarrow{BC} \]

Adjust Points:

A(1,1), B(4,1), C(5,3)
D(2,3)

To find the fourth vertex D of a parallelogram ABCD given the other three vertices A, B, and C, we can use the properties of a parallelogram:

1. Use the property that diagonals of a parallelogram bisect each other.
2. Express D using vectors: \[ D = A + \overrightarrow{BC} \]

or

\[ D = B + \overrightarrow{AC} \]

or

\[ D = A + C - B \]
3. Alternatively, using the midpoint property of diagonals:

If M is the midpoint of both AC and BD, then:

\[ M = \frac{A+C}{2} = \frac{B+D}{2} \]

Solving for D:

\[ D = 2M - B = A + C - B \]

Properties of a Parallelogram

  • Opposite sides are parallel and equal in length
  • Opposite angles are equal
  • Diagonals bisect each other
  • The sum of the squares of the diagonals equals the sum of the squares of all sides

For a numerical example, if:

A(1,1), B(4,1), C(5,3)

Then:

D = A + C - B = (1,1) + (5,3) - (4,1) = (2,3)

6. Finding point on y-axis equidistant from A(2,-2,3) and B(-1,1,2)

Let's denote the point on the y-axis as P(0,y,0), since any point on the y-axis has x=0 and z=0.

To find a point P on the y-axis that is equidistant from points A and B:

1. Any point on the y-axis has the form P(0,y,0), where y is a variable.
2. For P to be equidistant from A and B, we need: \[ |PA| = |PB| \]
3. Using the distance formula: \[ \sqrt{(0-2)^2 + (y-(-2))^2 + (0-3)^2} = \sqrt{(0-(-1))^2 + (y-1)^2 + (0-2)^2} \]
4. Simplifying: \[ \sqrt{4 + (y+2)^2 + 9} = \sqrt{1 + (y-1)^2 + 4} \]
5. Square both sides (valid since distances are positive): \[ 13 + (y+2)^2 = 5 + (y-1)^2 \]
6. Expand the squared terms: \[ 13 + y^2 + 4y + 4 = 5 + y^2 - 2y + 1 \]
7. Simplify: \[ 17 + 4y = 6 - 2y \] \[ 6y = -11 \] \[ y = -\frac{11}{6} \approx -1.833 \]

Therefore, the point on the y-axis that is equidistant from A(2,-2,3) and B(-1,1,2) is P(0,-\(\frac{11}{6}\),0) or approximately P(0,-1.833,0).

Geometric Interpretation

The set of all points equidistant from two fixed points forms a plane perpendicular to the line segment connecting the two points and passing through its midpoint. Our solution is the intersection of this plane with the y-axis.

7. Check if point C(0,3,-4) is on line g through A(2,1,0) and B(3,0,2)

To determine if point C lies on line g, we need to check if the three points are collinear. Points are collinear if the vector from A to C is a scalar multiple of the vector from A to B.

Vector \(\overrightarrow{AB} = (3-2, 0-1, 2-0) = (1, -1, 2)\)

Vector \(\overrightarrow{AC} = (0-2, 3-1, -4-0) = (-2, 2, -4)\)

If C is on line g, then \(\overrightarrow{AC} = t \cdot \overrightarrow{AB}\) for some scalar t.

Let's check if such a t exists:

\[ (-2, 2, -4) = t \cdot (1, -1, 2) \]

This gives us three equations:

\[ -2 = t \]

\[ 2 = -t \]

\[ -4 = 2t \]

For the first equation: \(t = -2\)

For the second equation: \(t = -2\)

For the third equation: \(t = -2\)

Since all equations give the same value of t, the point C(0,3,-4) is on line g.

8. Finding point X on z-axis for right triangle with A(6,2,-2) and B(3,0,2)

Let's denote the point on the z-axis as X(0,0,z), since any point on the z-axis has x=0 and y=0.

For a right triangle, we need the dot product of two sides to be zero (perpendicular sides).

Vector \(\overrightarrow{AX} = (0-6, 0-2, z-(-2)) = (-6, -2, z+2)\)

Vector \(\overrightarrow{BX} = (0-3, 0-0, z-2) = (-3, 0, z-2)\)

For a right angle at X, we need:

\[ \overrightarrow{AX} \cdot \overrightarrow{BX} = 0 \]

Computing the dot product:

\[ (-6)(-3) + (-2)(0) + (z+2)(z-2) = 0 \]

\[ 18 + 0 + (z^2-4) = 0 \]

\[ z^2 + 14 = 0 \]

\[ z^2 = -14 \]

Since z must be a real number and there's no real solution to \(z^2 = -14\), there is no point X on the z-axis that forms a right triangle with points A and B.

9. Calculate the distance of point P(3,-1) from the origin

The distance from point P(3,-1) to the origin O(0,0) is given by:

\[ d(P,O) = \sqrt{(3-0)^2 + (-1-0)^2} = \sqrt{9+1} = \sqrt{10} \approx 3.16 \]

10. Find equations for lines through origin parallel/perpendicular to vector (3,2)

a) For a line parallel to vector \(\vec{v} = (3,2)\), the parametric equation is:

\[ \vec{r}(t) = t\vec{v} = (3t, 2t) \]

The Cartesian equation is:

\[ \frac{x}{3} = \frac{y}{2} \]

or

\[ 2x - 3y = 0 \]

b) For a line perpendicular to vector \(\vec{v} = (3,2)\), we need a vector perpendicular to \(\vec{v}\), which is \(\vec{v}_{\perp} = (-2,3)\).

The parametric equation is:

\[ \vec{r}(t) = t\vec{v}_{\perp} = (-2t, 3t) \]

The Cartesian equation is:

\[ \frac{x}{-2} = \frac{y}{3} \]

or

\[ 3x + 2y = 0 \]

11. Distance from origin to line through A(3,0) and B(0,4)

The equation of the line through points A(3,0) and B(0,4) is:

\[ \frac{x}{3} + \frac{y}{4} = 1 \]

or

\[ 4x + 3y = 12 \]

The distance from the origin to this line is:

\[ d = \frac{|ax_0 + by_0 + c|}{\sqrt{a^2 + b^2}} \]

Where the line is in the form \(ax + by + c = 0\). Rearranging our line equation:

\[ 4x + 3y - 12 = 0 \]

So a=4, b=3, c=-12, and the origin is (0,0):

\[ d = \frac{|4(0) + 3(0) - 12|}{\sqrt{4^2 + 3^2}} = \frac{12}{\sqrt{16 + 9}} = \frac{12}{\sqrt{25}} = \frac{12}{5} = 2.4 \]

12. Calculate the angle between vectors \(\vec{a} = \begin{pmatrix} 1 \\ 1 \end{pmatrix}\) and \(\vec{b} = \begin{pmatrix} -2 \\ 3 \end{pmatrix}\)

The angle between two vectors can be calculated using the dot product formula:

\[ \cos(\theta) = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}||\vec{b}|} \]

Computing the dot product:

\[ \vec{a} \cdot \vec{b} = 1 \cdot (-2) + 1 \cdot 3 = -2 + 3 = 1 \]

Computing the magnitudes:

\[ |\vec{a}| = \sqrt{1^2 + 1^2} = \sqrt{2} \]

\[ |\vec{b}| = \sqrt{(-2)^2 + 3^2} = \sqrt{4 + 9} = \sqrt{13} \]

Substituting into the formula:

\[ \cos(\theta) = \frac{1}{\sqrt{2} \cdot \sqrt{13}} = \frac{1}{\sqrt{26}} \]

Therefore:

\[ \theta = \arccos\left(\frac{1}{\sqrt{26}}\right) \approx \arccos(0.196) \approx 78.7° \]

13. Find point C for isosceles right triangle with A(5,-4,3) and B(6,-2,3)

For an isosceles right triangle with the right angle at vertex A, we need:

|AC| = |AB| (isosceles property)

\(\overrightarrow{AC} \cdot \overrightarrow{AB} = 0\) (right angle at A)

Vector \(\overrightarrow{AB} = (6-5, -2-(-4), 3-3) = (1, 2, 0)\)

Let's denote C as (x, y, z). Then:

Vector \(\overrightarrow{AC} = (x-5, y-(-4), z-3) = (x-5, y+4, z-3)\)

For condition 2 (right angle at A):

\[ \overrightarrow{AC} \cdot \overrightarrow{AB} = 0 \]

\[ (x-5)(1) + (y+4)(2) + (z-3)(0) = 0 \]

\[ x-5 + 2y+8 = 0 \]

\[ x + 2y = -3 \]

For condition 1 (isosceles property):

\[ |\overrightarrow{AC}|^2 = |\overrightarrow{AB}|^2 \]

\[ (x-5)^2 + (y+4)^2 + (z-3)^2 = 1^2 + 2^2 + 0^2 \]

\[ (x-5)^2 + (y+4)^2 + (z-3)^2 = 5 \]

We have two equations and three unknowns, which means there are multiple solutions.

14. Point P(1,8) is transformed into point P'(-3,2) by being reflected on line L. Find an equation for L.

When a point is reflected across a line, the line becomes the perpendicular bisector of the segment connecting the original point and its reflection.

To find the equation of line L, I'll use the fact that L is the perpendicular bisector of segment PP'.

1

Find the midpoint M of segment PP':

\[M = \left(\frac{1 + (-3)}{2}, \frac{8 + 2}{2}\right) = \left(-1, 5\right)\]

2

Find the slope of segment PP':

\[m_{PP'} = \frac{2 - 8}{-3 - 1} = \frac{-6}{-4} = \frac{3}{2}\]

3

The slope of line L (perpendicular bisector) is the negative reciprocal of the slope of PP':

\[m_L = -\frac{1}{m_{PP'}} = -\frac{1}{3/2} = -\frac{2}{3}\]

4

Use the point-slope form of the line equation with point M(-1, 5) and slope \(-\frac{2}{3}\):

\[y - 5 = -\frac{2}{3}(x - (-1))\]

\[y - 5 = -\frac{2}{3}(x + 1)\]

\[y - 5 = -\frac{2}{3}x - \frac{2}{3}\]

\[y = -\frac{2}{3}x - \frac{2}{3} + 5\]

\[y = -\frac{2}{3}x + \frac{15 - 2}{3}\]

\[y = -\frac{2}{3}x + \frac{13}{3}\]

5

Therefore, the equation of line L is:

\[L: y = -\frac{2}{3}x + \frac{13}{3}\] or \[2x + 3y = 13\]

15. How do you calculate the length of a vector? Prove the equation in R³.

The length (or magnitude) of a vector is a crucial concept in vector mathematics.

The length of a vector \(\vec{v}\) in R³ is calculated using the Euclidean norm:

\[ |\vec{v}| = \sqrt{v_1^2 + v_2^2 + v_3^2} \]

Proof:

This formula is derived from the Pythagorean theorem. Consider a vector \(\vec{v} = (v_1, v_2, v_3)\) in three-dimensional space:

1. First, we can view the vector in the xy-plane, creating a right triangle with sides of length |v₁| and |v₂|.
2. By the Pythagorean theorem, the length of the hypotenuse of this triangle is: \[ \sqrt{v_1^2 + v_2^2} \]
3. Now, we can view this hypotenuse and the z-component as forming another right triangle, with sides of length \(\sqrt{v_1^2 + v_2^2}\) and |v₃|.
4. Applying the Pythagorean theorem again: \[ |\vec{v}| = \sqrt{(\sqrt{v_1^2 + v_2^2})^2 + v_3^2} = \sqrt{v_1^2 + v_2^2 + v_3^2} \]

This formula generalizes to n-dimensional space where: \[ |\vec{v}| = \sqrt{\sum_{i=1}^{n} v_i^2} \]

16. How do two lines in three dimensions relate to one another?

In three-dimensional space, the relationship between two lines is more complex than in two dimensions.

Two lines in 3D space can relate to each other in four possible ways:

  1. Intersecting lines: The lines meet at exactly one point.
  2. Parallel lines: The lines have the same direction but never meet.
  3. Skew lines: The lines are neither parallel nor intersecting. They exist in different planes and never meet.
  4. Coincident lines: The lines are identical, sharing all their points.

Mathematical determination:

Consider two lines L₁ and L₂ with parametric equations:

L₁: \(\vec{r}_1(t) = \vec{p}_1 + t\vec{v}_1\)

L₂: \(\vec{r}_2(s) = \vec{p}_2 + s\vec{v}_2\)

Where \(\vec{p}_1\) and \(\vec{p}_2\) are points on the lines, and \(\vec{v}_1\) and \(\vec{v}_2\) are their direction vectors.

17. Explain how the parametric equation of a line is built.

The parametric equation is a fundamental way to represent lines in any dimension.

A parametric equation represents a line through a point with a specific direction:

1. Select a point P₀(x₀, y₀, z₀) on the line.
2. Determine a direction vector \(\vec{v} = (a, b, c)\) parallel to the line.
3. Write the parametric equation: \[ \vec{r}(t) = \vec{r}_0 + t\vec{v} \] Where:
  • \(\vec{r}(t)\) represents any point on the line
  • \(\vec{r}_0\) is the position vector of P₀
  • \(\vec{v}\) is the direction vector
  • t is a real parameter that varies to give different points on the line
4. In component form: \[ x = x_0 + at \] \[ y = y_0 + bt \] \[ z = z_0 + ct \]

Example: For a line through point (1, 2, 3) with direction vector (2, -1, 4):

\[ \vec{r}(t) = (1, 2, 3) + t(2, -1, 4) = (1+2t, 2-t, 3+4t) \]

Notes:

18. How can you check if two lines are parallel or perpendicular to one another? How can you check that in 3D, 2D?

In 2D Space:

Consider two lines with direction vectors \(\vec{v}_1 = (a_1, b_1)\) and \(\vec{v}_2 = (a_2, b_2)\) or with equations \(y = m_1x + c_1\) and \(y = m_2x + c_2\).

Parallel lines:

Perpendicular lines:

In 3D Space:

Consider two lines with direction vectors \(\vec{v}_1 = (a_1, b_1, c_1)\) and \(\vec{v}_2 = (a_2, b_2, c_2)\).

Parallel lines:

Perpendicular lines:

Note: In 3D, two perpendicular lines may not intersect (they could be skew), so perpendicularity alone doesn't guarantee intersection.

19. How can two planes in three dimensions be related to one another?

Two planes in 3D space can relate to each other in three possible ways:

  1. Parallel planes: The planes have parallel normal vectors and never intersect.
  2. Coincident planes: The planes are identical, sharing all their points.
  3. Intersecting planes: The planes intersect along a line.

Mathematical determination:

Consider two planes with equations:

Plane 1: \(a_1x + b_1y + c_1z + d_1 = 0\) with normal vector \(\vec{n}_1 = (a_1, b_1, c_1)\)

Plane 2: \(a_2x + b_2y + c_2z + d_2 = 0\) with normal vector \(\vec{n}_2 = (a_2, b_2, c_2)\)

20. How can you determine the midpoint of two given points?

The midpoint of two points is the point that lies exactly halfway between them.

Formula:

For two points P₁(x₁, y₁, z₁) and P₂(x₂, y₂, z₂), the midpoint M is given by:

\[ M = \left(\frac{x_1 + x_2}{2}, \frac{y_1 + y_2}{2}, \frac{z_1 + z_2}{2}\right) \]

Proof:

The midpoint is found by traveling half the distance from P₁ to P₂:

\[ M = P_1 + \frac{1}{2}(P_2 - P_1) = P_1 + \frac{1}{2}P_2 - \frac{1}{2}P_1 = \frac{P_1 + P_2}{2} \]

In component form:

\[ M = \left(\frac{x_1 + x_2}{2}, \frac{y_1 + y_2}{2}, \frac{z_1 + z_2}{2}\right) \]

Example:

The midpoint of P₁(3, -2, 5) and P₂(-1, 4, 7) is:

\[ M = \left(\frac{3 + (-1)}{2}, \frac{-2 + 4}{2}, \frac{5 + 7}{2}\right) = (1, 1, 6) \]

Applications:

21. What is a vector?

A vector is a mathematical object that has both magnitude (size) and direction.

Key characteristics:

Representations:

  1. Geometric: As directed line segments (arrows) in a coordinate system
  2. Algebraic: As ordered tuples of numbers, e.g., v = (v₁, v₂, v₃) in 3D space
  3. Component form: As a linear combination of unit vectors, e.g., v = v₁i + v₂j + v₃k

Vector operations:

Applications: